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Where Is Maths? | Creative Schools

Where Is Maths? January 14, 2021. By. Liz Dare. Anthony De Silva. Share this article: WHERE IS MATHS? Case Study: Term 3. School: Governor Stirling Senior High School. Teacher: Anthony de Silva. Year Group: 7. Creative Practitioner: Liz Dare.

Homeland: Ours, Yours, Theirs | Creative Schools

Maths is a subject that generally has definitive answers, the scope for creative learning thereby took place with creative context.

Art Haus | Creative Schools

Maths/Economics. Cross-curricular Links. Digital Technology. Context. In this project students are designing and building a house to a budget of $1,000,000.

Mapping and More | Creative Schools

The bulk of our sessions fell in Term 4 and we based them around a “Museum of Maths” project, where we had the students undertake various creative tasks that revised some of their key maths concepts somewhat by stealth.

Blog | Creative Schools

Maths. Hass. CASE STUDIES. SEE ALL. Stay up to date. Subscribe. Join Newsletter. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim. Subscribe.

Arty Geo | Creative Schools

Maths, Science, English, Visual Arts and Technologies. Maths. – Measurement, estimation, mirror images, grids and coordinates. Science. – Characteristics of living things.

Birds - How Much Are They? | Creative Schools

Maths. • Number and place value. • Measurement, time and geometry. • Patterns. Health. Communication and interacting for health and wellbeing. • Strategies to include others in activities and games.

Governor Stirling Creative Schools Professional Learning Community | Creative Schools

This year I was partnered with the year 7 maths teacher Anthony de Silva, who threw aside the worksheets for one day each week in term 3 and 4, to take a look at the maths topics of measurement, statistics, ratios and algebra through new eyes.

Creative Learning Innovative Assessment

Let's do the maths.

Learning Our Way | Creative Schools

Maths (number, measurement, shape, data). Science (physical & biological). Arts (making ideas, skills & performance in visual arts and performance), Technologies (processes & production, knowledge & understanding of design and digital technologies).